The program provides students studying the Japanese language in Alberta high schools the opportunity to interactively explore Japanese culture. Through a wide variety of activities facilitated by Japanese community members, the program enhances the understanding of Japanese culture by Alberta youth and promotes friendship and interest between Japan and Canada.
The event directly supports the learning required by the Alberta Education Japanese language curriculum and, therefore, is an invaluable experience for the students enrolled Japanese language programs taught in Alberta High schools.
Experience in Japan
A University student who lived in Japan as an exchange student discusses his/her experience in Japan using slide pictures. He/she will talk about modern Japan, technology, life styles particularly of young people, and opportunities of exchange programs to visit Japan.
In a room with tearoom settings, students will learn about a tea ceremony by demonstrations and workshops. Then, Japanese sweets and tea will be served to all while they learn/try Japanese manners.
After introducing professional calligraphies displayed on the wall, the presenters explain calligraphy and tools. Students practice a few kanji and own name using samples.
All students will try on Yukata (casual summer Kimono). Spots with Japanese shoji screens and cherry blossom trees are set for photo shooting. Traditional Japanese music will be played as background sound. Purikura will be set up so that studetns will also enjoy Purikura photos.
Karate and Taiko workshop
Taiko workshop: Presenters explain about Taiko, then, demonstrate key techniques.
Karate workshop: Instructors guide students into the "Karate world" including Karate trials.
Both Taiko and Karate demonstrate the Japanese way of behavior, i.e. politeness, concentration, and respect. Students will be introduced to these values while they enjoy practicing Taiko and Karate.
After students experience these topics, they will enjoy fun activities:
Manga drawings, origami, yo-yo game, catching fish game, chopstick race and Break-out Box game.
To be determined
Institute for Innovation in Second Language Education
Reports from previous Explore Japan sessions:
For more information, please e-mail to Daniel Ito at email@example.com